Awareness of the use of video games as an educational tool
ZINC / 30. - 31.10.2017
Awareness of the use of video games as an educational tool
30. – 31.10.2017
ZINC /
14 hours 8 participants
Training in partnership with Kareron (Artist Isabelle Arvers) Designed as a training of trainers, it was for professionals and / or volunteers involved in supporting newcomers. The training aims to make professionals aware of the use of video games as an educational tool to create original forms of communication and to reach newcomers in an efficient way by offering them the opportunity to work with an alternative means of expression and Based on a tool they know.
Déroulé formation Sensibilisation à l’utilisation du jeu vidéo comme outil pédagogique